Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well.  🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

Retrieved from “https://en.wikinews.org/w/index.php?title=In_the_land_of_the_open_source_elves:_Interview_with_%22Battle_for_Wesnoth%22_creator_David_White&oldid=4567684”
Posted in Uncategorized

Submitted by: Steven A Johnson

The pressure of blood against the walls of the arteries is called your blood pressure. It results from two sources, the heart when it pumps blood, and the circulatory system. If your blood pressure isn t normal than it can either be high or low. Blood pressure is measured by an electronic device that is put around the arm and blown up. The doctor then puts a stethoscope to your arm while the air is let out slowly.

High blood pressure (systolic pressure) is measured when the doctor first hears the pulse. Low blood pressure (diastolic pressure) is measured from the moment the doctor is unable to hear the pulse. It is normally measured in terms of millimeters of mercury but do to the dangers of mercury it is no longer used. The systolic pressure is always placed first, for example 120/80 or 120 over 80. Blood pressure below this number is considered to be a good number. An example of high blood pressure would look like 140 over 90and low blood pressure would look like 80 over 89.

High blood pressure usually doesn t have any symptoms; most people go years without ever knowing they have it. Hypertension is the medical term for high blood pressure. The only way to know if you have high blood pressure is to have it checked. This can be done at a yearly physical.

[youtube]http://www.youtube.com/watch?v=GhUyntZ2oX0[/youtube]

Low blood pressure is called in medical terms hypotension. It has symptoms due to the low flow of blood through the veins. If the flow of blood is too low it doesn t deliver enough oxygen to the vital organs. If they don t get enough oxygen and nutrients they can not f unction normally and it can cause permanent damage.

The body has sensors in the walls of the arteries to monitor the pressure of blood sends signals out to other organs to either lower or increase the bloods pressure. There is a few different ways that this can be done. The veins can expand and narrow. This makes it so that more blood can be stored in the veins and less blood returns to the heart. The arterioles can also expand and narrow. The heart can also speed up and contract more frequently this makes it so it ejects more blood into each contraction. The kidneys can also help by increasing and decreasing the amount of urine that is being produced. Urine is mostly water that is removed from the blood.

High blood pressure can really hurt your kidneys. It makes your heart work harder and damages the blood vessels through your body. Damaged blood vessels in the kidney can result in them stopping wastes from being removed and removing excess fluids. The excess fluids can make blood pressure rise even higher. Kidney failure can result from high blood pressure.

There are changes you should have to make in your life if you have high blood pressure and need to lower it. Quitting smoking is a big cause. Lose weight if you re over weight. And exercise regularly even if you aren t over weight. Eating healthy and right can make a huge difference. Lots of fruits and veggies and food low in fat are optimal. Lower the amount of salt you in taking and caffeine too. Relieving stress can all help.

Not every one gets affected by high sodium intakes however. You still should limit your in take of salt to 2,400 mg. your doctor should be able to give you your proper limit. But make sure you are not adding salt to food and read the labels that are on packages to make sure that you re not taking in over your limit. You may not realize that some foods contain a lot of salt in them. It s not something you think about when n you re eating it. Like bread and cheese have a lot of salt in them.

There are many kinds of medications that you can take to lower your blood pressure as well. If your blood pressure can only be controlled by taking prescription medication then most likely you re going to have to take the medication for the rest of life. Stopping taking the medication without talking to your doctor could really increase your risk of a heart attack and a stroke. Some of these medications are diuretics, beta blockers, alpha blockers, ace inhibitors and calcium channel blockers.

There are lots of herbs and herbal remedies that can help you with your blood pressure as well. They can help to stimulate the circulation and important glands. Rosemary steeped as tea is a good tonic for the heart. Siberian ginseng, ginger, spiralina, and ginkgo biloba can all stimulate the circulatory system. Hawthorn berries and garlic can also regulate blood pressure in those who have to raise their blood pressure. Alternative Health Supplements offers some supplements that are all natural products. They have products that can support normal blood pressure and products that will lower your blood pressure.

About the Author: Steven Johnson is interested in maintaining a vital and healthy lifestyle. For more information on various health products and other life-enhancing nutrients please visit his website

Alternative Health Supplements

.

Source:

isnare.com

Permanent Link:

isnare.com/?aid=359860&ca=Wellness%2C+Fitness+and+Diet

Posted in Medical

Saturday, September 3, 2005

Blizzard Entertainment has won a federal ruling in the U.S. Court of Appeals against the programmers of bnetd, a software package that emulates Blizzard’s Battle.net service. The court reaffirmed the original judgement, given in October, that the Digital Millennium Copyright Act and click-through EULA’s prohibited the reverse engineering of Blizzard’s software in order to improve their playability. This was the first real test of the DMCA’s applicability.

Bnetd, released under the GNU General Public License, was created to enable users to play multiplayer games, bypassing Blizzard’s freely accessible Battle.net servers, which have sometimes been unreliable or slow for gamers. The software also disabled the CD-Key check which is present in Battle.net to prevent users of pirated copies from being able to connect to Blizzard’s servers. Offers by bnetd developers to incorporate Blizzard’s CD-Check system were declined.

The CD-Check system itself has faced controversy, with some users complaining it borders on breaching privacy in the same way as adware and other malevolent software. This is not confined to Blizzard: controversy occurred when Sony Online Entertainment’s EverQuest had a similar system which was later disabled due to complaints. Other games designed for network play are also known to have similar systems in place, the most prominent perhaps being Valve Software’s Steam system developed for Half-Life 2.

Blizzard has produced many popular titles such as Starcraft, World of Warcraft and the Diablo series.

Retrieved from “https://en.wikinews.org/w/index.php?title=Blizzard_Entertainment%27s_victory_over_bnetd_sealed_in_Appeals_Court&oldid=4592914”
Posted in Uncategorized

A compilation of brief news reports for Thursday, November 13, 2008.

 Contribute to Wikinews by expanding these briefs or add a new one.

A new study has found that people storing extra fat around their waist have a strongly increased chance of early death, even if their overall weight is average. The study, published in the New England Journal of Medicine today, found that for each addition 5 cm on the waist, the chance of early death is increased by between 13% and 17%.

In the study, 360,000 people from across nine countries in Europe were surveyed.

One of the study’s authors, Professor Elio Riboli of Imperial College London, commented on the findings. “We were surprised to see the waist size having such a powerful effect on people’s health and premature death,” he stated.

Sources

  • “‘Love handles’ raise death risk” — BBC News Online, November 13, 2008
  • Ian Sample. “Waist, not just weight, shows risk of premature death, study says” — The Guardian, November 13, 2008
  • Tobias Pischon et al. “Abstract: General and Abdominal Adiposity and Risk of Death in Europe” — New England Journal of Medicine, November 13, 2008

The European Commission, the executive branch of the European Union, has today lifted its ban on unusually shaped fruits and vegetables, in what the EU’s agriculture commissioner has called “a new dawn for the curvy cucumber and the knobbly carrot”.

The regulation has previously been criticized as an example of the EU’s bureaucracy by critics of the organisation.

The products affected by the deregulation are apricots, artichokes, asparagus, aubergines, avocadoes, beans, Brussels sprouts, carrots, cauliflowers, cherries, courgettes, cucumbers, cultivated mushrooms, garlic, hazelnuts in shell, headed cabbage, leeks, melons, onions, peas, plums, ribbed celery, spinach, walnuts in shell, water melons and witloof/chicory.

Sources

  • “EU slices up ‘ugly fruit’ rules” — BBC News Online, November 13, 2008
  • “Europe Relaxes Rules on Sale of Ugly Fruits and Vegetables” — New York Times, November 13, 2008

A vase purchased at a car boot sale for £1 has sold for £32,450, following advice from experts on the BBC‘s Antiques Roadshow television program. The vase was sold in an auction at Christie’s.

The vase was found to be a 1929 work made by the French designer Rene Lalique.

Sources

  • “Car boot sale vase nets £32,450” — BBC News Online, November 13, 2008
  • “£32,449 profit for car boot sale vase by Lalique” — Times Online, November 13, 2008

Recent anonymous press briefings by US State Department officials indicated that its arms control division may punish Blackwater Worldwide for improper paperwork.

The Directorate of Defense Trade Controls has the power to fine or agree voluntary penalties with exporters of certain weapons, who do not follow correct procedures. Blackwater Worldwide, a private military company, exported automatic weapons to Iraq that became the subject of a federal investigation first disclosed in 2007.Concern was expressed by the unnamed officials that paperwork errors may make the weapons untraceable, and that some reached Iraq’s black market.

Sources

  • “Blackwater Faces Millions in Fines for Weapons Shipments (radio show transcript)” — Democracy Now!, November 13, 2008
  • Knight Ridder / McClatchy Newspapers. “Blackwater faces Fines over Arms Deal” — Military.com, November 13, 2008
  • Dan Friedman, Congress Daily. “Blackwater could face sanctions for improper arms shipments” — Government Executive, November 7, 2008

Retrieved from “https://en.wikinews.org/w/index.php?title=Wikinews_Shorts:_November_13,_2008&oldid=4542100”
Posted in Uncategorized

Monday, May 21, 2012

Bruce, Canberra — This past week, an overstocked Australian Opals, the women’s national basketball team, prepared for the 2012 Olympic Games in London with a weeklong training camp at the Australian Institute of Sport (AIS) to be used to help narrow the nineteen member Opals squad down to the twelve that go to the Games, and provide players who rarely play together an extended period of time to play together in order to improve on court dynamics.

Camp started on Sunday, with players arriving from hometowns around Australia including Cairns, MacKay, Gladstone, Brisbane, Adelaide, and Melbourne.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11

Cayla Francis, Jenna O’Hea and Marianna Tolo at a practice on Wednesday.Image: Bidgee.

Kristen Veal at a practice on Wednesday.Image: Bidgee.

A strength and conditioning session on TuesdayImage: Bidgee.

A strength and conditioning session on TuesdayImage: LauraHale.

Lauren Jackson on Monday Image: Bidgee.

Marianna Tolo on Monday Image: Bidgee.

Carrie Graf on Monday Image: Bidgee.

Play media

Part 1 of a press conference at AIS with Carrie Graf, Lauren Jackson and Jenna O’Hea speakingVideo: Bidgee.

Play media

Part 2 of a press conference at AIS with Carrie Graf, Lauren Jackson and Jenna O’Hea speakingVideo: Bidgee.

Play media

Part 3 of a press conference at AIS with Carrie Graf, Lauren Jackson and Jenna O’Hea speakingVideo: Bidgee.

Play media

Part 4 of a press conference at AIS with Carrie Graf, Lauren Jackson and Jenna O’Hea speakingVideo: Bidgee.

The defending champions, the United States women’s national basketball team, are perceived as the Australian Opals’ main competitors. In the last three Olympic Games the Opals got silver medals. In each of these cases the United States got first place. Coach Carrie Graf said “thinking about the US too soon in inappropriate”, “Our focus is first and foremost, game by game winning our pool”. Amongst the Australian Opals’ competitors in the pool are Brazil, Russia, and Great Britain. Carrie Graf said Great Britain “will put up a fight on home turf” but there is a “world class [AIS] facility” and “world class medical support staff” supporting the team.

Australian Opal player Penny Taylor recently suffered injury from a torn anterior cruciate ligament, meaning she cannot play Olympics this year. In regards to the situation player Lauren Jackson, who is going into her fourth Olympics, said “you would never wish that upon anybody.” She says as a team they have to “move on, move through that” and “come together” to pick up their offence and defense. Despite the loss of one of their key players she says “we definitely have the talent there” and the team is all “on the same page.” She feels “pretty confident” and speaks of “very exciting” times ahead. Jenna O’Hea is going into her first Olympics with the team. She is still “pinching” herself and says she is taking it “day by day”.

A typical day at the camp might start with a 7.00am – 8.30am breakfast at the AIS Dining hall, before one and a half or two hours of court, gym, or swimming training. The middle of each day might consist of media meetings, medical checks, team meetings, and time to practise shooting. Around 12.00pm, the players meet to eat lunch and recover from the morning. The afternoon typically consists of more training, and some scrimmage games. Players usually finish around 7.00pm for dinner, and perhaps a massage.

The nineteen players in attendance this week at training camp were Suzy Batkovic, Abby Bishop, Elizabeth Cambage, Rohanee Cox, Cayla Francis, Kristi Harrower, Laura Hodges, Natalie Hurst, Lauren Jackson, Rachel Jarry, Kathleen MacLeod, Jenna O’Hea, Samantha Richards, Jennifer Screen, Belinda Snell, Marianna Tolo, Kristen Veal, Carly Wilson, and Hanna Zavecz. Basketball Australia has named fifteen players that are to attend the second phase of the camp: Suzy Batkovic, Abby Bishop, Elizabeth Cambage, Kristi Harrower, Laura Hodges, Lauren Jackson, Rachel Jarry, Kathleen MacLeod, Jenna O’Hea, Erin Phillips, Samantha Richards, Jennifer Screen, Belinda Snell, Marianna Tolo, and Hanna Zavecz.

Retrieved from “https://en.wikinews.org/w/index.php?title=Raw_Opals_spend_week_preparing_for_London_Games&oldid=3996421”
Posted in Uncategorized

Stop toxic landfill with free SIM cards

by

Sunil Kalsi

It sounds unlikely but the reality has to be faced. Technology has revolutionised that way we live our lives, it s great because today we have access to information that it would have taken a lifetime to accumulate in the past. We re able to communicate complicated ideas that can be shred and built upon increasing the sum total of human knowledge to the benefit of all… eventually.

Free SIM cards

and mobile phones is only a drop compared to the infinity of space occupied by all Human wastefulness but big things happen from small changes.

We; in the west, have to realise that there is no desperate need to replace our tech every year, two years or even 5 years. When we stop being blackmailed by advertising into buying things we don t need, when the need for status symbols leaves us we ll realise that we don t need to use as much. Okay, rant over.

[youtube]http://www.youtube.com/watch?v=rzcm6RNUtiU[/youtube]

Back to topic, Europe, USA and China are responsible for using the vast majority of the world s resources and mobile phones are an aspect of this. Free SIM cards allow mobile phone owners to find cost effective means of communication that does not require a new handset when contract expires.

The impact of mobile phone manufacture on the environment through mining the materials they are made from is immense. Materials such as, crude oil, silicon, palladium, copper and gold all feature in the essential components of a mobile phone and they all require extensive mining and processing.

Around 100 million new mobile phones are replaced each year many end up in landfill, phones that could easily be used with free SIM cards. The release of harmful toxins into the environment through improper disposal can be avoided but it costs money. Greeniacs.com report that:

Toxic materials like lead, cadmium, mercury, and poly vinyl chlorides (PVCs) are common in cell phones. And although the European Union began enforcing stricter toxic metal and chemical standards in 2006, these materials are still prevalent in black market cell phones, and often make their way to open air dumps in South America.

Mobile phones containing Mercury, used in screens and circuit boards; pose a threat to the water supply of wherever they are dumped. When Mercury comes into contact with water it turns into methylated Mercury that can easily end up in the food chain. It is known to cause brain damage.

Not to point the finger but, America uses the same amount of energy per year on air conditioning as the whole continent of Africa uses for everything. And no amount of free SIM cards is going to do anything about that. But considering options that offer workarounds, compromises and alternative to wastefulness is the least we can do.

The more people start to think about it the higher the chances are that a creative option will present itself; in the meantime let s be proactive in our daily habits.

For details about what goes into the manufacture of mobile phones see Greeniacs.com.The BBC website contains plenty of information regarding impact upon indigenous people through excessive mining.By

Sunil Kalsi

.

Article Source:

ArticleRich.com

Posted in Construction Equipment

Wednesday, June 26, 2013

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6

Australian Capital Territory — Thousands of Canberrans took a look at the new Cotter Dam on the Cotter River on open day on Sunday. The public was given limited access to the still-active construction site. Buses took viewers from the car park below to top of the dam wall. They ran every 15 minutes from 8:30 am to 4:00 pm.

The dam is to supply fresh water to the city of Canberra. This is to provide water security for the city as droughts become more frequent due to global warming.

It is a gravity dam, which holds back the waters through sheer mass. It is about 80 metres (about 260 feet) high. The dam is made from roller-compacted concrete. The concrete was laid dry and compacted with rollers. The concrete was made on site. Only the final touches use conventional concrete. In addition to the main dam, there are two saddle dams filling depressions in the landscape so flood waters flow over the spillway and not out the sides of the lake.

The dam on the Cotter River has been under construction for four years. Concrete pouring is expected to take another two weeks. The site is then to be rehabilitated. Thousands of seeds were collected during constructions. These are to be replanted to replace the native flora. Work is expected to be complete by September.

The dam replaces an old dam, first built in 1911 but subsequently expanded several times. Now heritage listed, it has been submerged by the waters of the new dam. Some materials were salvaged from the old dam to build the new, and some have been put on display.

The river is named after Garrett Cotter, an Irish-born convict who was transported to Australia and lived in the area in the 1830s and 1840s.

Retrieved from “https://en.wikinews.org/w/index.php?title=Canberrans_flood_Cotter_Dam_on_open_day&oldid=1941929”
Posted in Uncategorized

Friday, March 5, 2021

Chancellor of the Exchequer Rishi Sunak announced the UK’s 2021 budget on Wednesday in the House of Commons. This comes amid significant damage to the country’s economy from the COVID-19 pandemic, in which over 700 thousand people have lost their jobs, with the economy shrinking by 10%.

Sunak announced an extension of the furlough scheme, which had been paying employees who could not work due to the pandemic 80% of their wages. He said it would be extended until September. The scheme also mentioned firms would have to pay 10% of this in July, and 20% in the months of August and September as the scheme ends. It was also announced that support for self-employed people would continue, with another grant for between February and April.

Other support for workers included the minimum wage increasing to £8.91/hour from April, and an existing £20 weekly increase in Universal Credit being extended through September.

Sunak also announced some changes to taxation in the country, with corporation tax rising to 25% in April 2023. Sunak said that this would be the lowest rate in the G7, and that businesses would only be taxed if they made profits of over £250 thousand, which is only 10% of companies. Companies with profits of less than £50 thousand will continue to pay 19% corporation tax. Sunak said that income tax, national insurance, and VAT would not change in this budget with alcohol and fuel duty continuing to be frozen.

For hospitality firms, VAT will continue to be frozen at a reduced rate of five percent. The contactless payment limit will be increased from £45 to £100 this year. New freeports were also announced in locations at East Midlands Airport; Felixstowe and Harwich; Humber; Liverpool City Region; Plymouth; Solent; and Thames and Teesside. These would allow reduced customs costs, and encourages investment.

Retrieved from “https://en.wikinews.org/w/index.php?title=Chancellor_Rishi_Sunak_announces_UK_budget_2021&oldid=4612599”
Posted in Uncategorized

Wikinews Audio Briefs Credits
Produced By
Turtlestack
Recorded By
Turtlestack
Written By
Turtlestack
Listen To This Brief

Problems? See our media guide.

[edit]

Retrieved from “https://en.wikinews.org/w/index.php?title=News_briefs:August_02,_2010&oldid=1085559”
Posted in Uncategorized

By Frbiz Tian

February’s Lunar New Year holidays, the traditional, pre-market prices remained stable in the New Year fell slightly, to stabilize the market price before the holiday week, mainly. As the steel mills during the Spring Festival have the resources to arrive one after another, after the holiday market, a greater increase in common stock.

Postganglionic business one after another work by the expected impact of higher negotiated iron ore, Baosteel will raise the market prices, as well as external disk during the Spring Festival, and gold futures prices of the impact of a strong post-holiday business mentality, drawing up tentative, subject to demand is not difficult to support higher prices.

As of Feb. 22, 25mm rebar national average price in 3769 yuan / ton, last month dropped 32 yuan / ton; which Beijing 25mm price of 3730 yuan / ton, over the same period last month, up 70 yuan / ton; Shanghai 18-25mm price of 3810 yuan / ton, up 140 yuan over the same period the previous month / ton; Guangzhou 18-25mm price of 3980 yuan / ton, last month dropped 10 yuan / ton; domestic 6.5mm high speed wire average price in 3879 yuan / ton, up 185 yuan over the same period the previous month / ton, Beijing 6.5mm high cable prices in 3750 yuan / ton, last month over the same period rose 20 yuan / ton, Shanghai price for 6.5mm high wire 3,720 yuan / ton, compared with the previous months earlier to 70 yuan / ton to 3,830 yuan in Guangzhou price / ton, down 150 yuan over the same period the previous month / ton.

By the end of February happens to be the first month 15, the basic construction sites from the fifteenth day after the start. With the construction site started gradually began to demand, market demand will pick up gradually, but by the high levels of inventory as well as macro-policy has raised the bank reserve rate loans to builders and distributors to tighten, it will affect the continuity of the market rose sharply is expected in March next year, the domestic construction steel market prices will show a gradual upward trend.

[youtube]http://www.youtube.com/watch?v=BmlSjs3VWLU[/youtube]

1, construction steel output:

In February to overhaul more steel, blast furnace steel mills cut production in February the National average of 11.7%, significantly up from last month. At the same time as energy shortages, so there is a downward trend in steel production. Steel production from the current situation, in February the total production of 6,352,900 tons Rebar program, 297,600 tons less than in January, in which East is still the largest proportion of production. This month the previous month significantly increased the proportion of steel exports, steel direct supply to reduce the number of the previous month, amount of rebar in the domestic running flat the previous month.

February Wire plans to produce the total 3.703 million tons, 400,500 tons less than the previous month. Wire exports decreased from the previous month, while the steel mills in January this month, slightly higher than the number of direct supply to enhance, put on the market, the ratio increased slightly from last month. Overall, in February the high wire and rebar market decline in resource allocation, which is less than the high pressure line inventory stock rebar pressure.

2, the social construction of steel inventory.

According to statistics, the main city of steel, wire marked increase in the trend continued. As of February 22, the number of major cities as 678.73493.42 tons Rebar Stock, Zhou 19.040% sequential growth, up 37.56 percent on year. One stock to 68.72 in Shanghai 535,900 tons Rebar, Zhou ring rose 17.06%, up 28.23 percent on the Beijing rebar inventories 548,600 tons, up 22.58% of chain week, month, year 35.31%, Guangzhou rebar stock 675 000 tons, up 28.79% of chain week, month, year on year growth of 38.83 percent. The national total of 1,924,300 tons wire stock, rose 20.81 percent pericyclic, up 80.09% month.

Among them, 119,400 tons in Shanghai stock wire, chain growth of 41.3% week, month, year on year growth of 19.16%; Beijing Wire stock at 89,900 tons, up 12.97% of chain week, month, year on year growth of 78.81 percent, Guangzhou wire stock at 25.5 million tons, Cycles of growth of 8.5% compared with a monthly increase of 66.78%.

Analysis of domestic construction steel inventory position at the community, because nearly a month before the Spring Festival domestic construction steel market, not only enter, so that rebar and wire rod of the social stock, compared with before the holiday, there are increased substantially, and after the Spring Festival stock reached its highest level ever, after the Spring Festival market pressures greater resources, will affect the market trend.

3, the original fuel prices continue to rise.

Iron ore prices in 2010 is expected to do very strong, there is news that five major metallurgical enterprises in China and BHP Billiton, Rio Tinto and CVRD to raise iron ore price agreement, under the agreement, arrived in Chinese ports iron ore price from 62 dollars per ton in 2009 increased to 84 U.S. dollars, or 40%. This price is much higher than the original ceiling of 20% set, but Rio Tinto and the Japanese and Korean steel mills after the first round of talks, made the demand of 40% price increase.

About the Author: http://www.frbiz.com/ contain a great deal of information about surgical steel cookware,steel cable ties,stainless steel muffin pans, welcome to visit!

Source: isnare.com

Permanent Link: isnare.com/?aid=548082&ca=Business

Posted in Kitchen Home Improvement

TO TOP