Monday, January 25, 2010

Human brains cannot manage more than 150 friendships – even with the advent of social networking websites like Facebook, Bebo and Myspace. This is the conclusion of Robin Dunbar, Professor of Evolutionary Anthropology at the University of Oxford. Dunbar originally carried out research in this area in the 1990s, looking at social groups from modern offices back to ancient villages. He found that the neocortex in the brain, used for thinking and language, cannot cope with more than 150 friends – a conclusion known as “Dunbar’s number“. Groups of people tend to be limited to about 150 as, beyond that, social cohesion suffers. Revisiting the topic, Dunbar’s view is that this number has not increased even with online methods of keeping in touch with friends, like Facebook.

Dunbar compared the online activity of those with thousands of internet friends and those with hundreds, before concluding that there was no appreciable difference in their levels of activity. He defined a friend as someone that the individual cared about and made contact with at least yearly. “The interesting thing is that you can have 1,500 friends but when you actually look at traffic on sites, you see people maintain the same inner circle of around 150 people that we observe in the real world. […] People obviously like the kudos of having hundreds of friends but the reality is that they’re unlikely to be bigger than anyone else’s”, he observed.

Another conclusion of his study was that women were better at keeping friendships going on Facebook than men – “girls are much better at maintaining relationships just by talking to each other. Boys need to do physical stuff together”. The full results of his study are due to be published later in 2010.

Dunbar, 52, has been an Oxford professor since 2007, having previously been Professor of Evolutionary Psychology at the University of Liverpool. He is a Fellow of the British Academy and a fellow of Magdalen College, Oxford.

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Different features which makes Acorn Indoor Stairlifts unique

by

Elmo Duber

If you\’re struggling in negotiating your staircase, then it really is aberrant that one installs Indoor Stairlifts at their residence. These extravagant and efficient supporting devices are quite economical which are used by many people in the market. It is not only used to carry another person but it is well equipped in carrying heavy loads, groceries, other items up and down without any difficulty. Apart from luxurious items, now Indoor Stairlifts have now become a necessity. They are mostly used in multi-storeyed buildings which offer a commodious ride in most substantial way. Indoor Stairlift has an exclusive benefit that they get easily fit into the existing structure of oneís home or they can be customized according to individual requirements.

[youtube]http://www.youtube.com/watch?v=UUcITotHYsk[/youtube]

Now it is essential that one knows about certain benefits from value added features in most comprehensive manner. One can install Indoor Stairlifts according to the type of staircase in your residence now. Indoor Stairlifts comes in fascinating models which are upgraded with dramatic structure and designed with simple installation features. These magnificent devices work on electricity and batteries which is a prominent factor. It also ensures working at times of power failure too. These Stairlifts come with various features in it. *Smooth start and stop action- Efficient start/stop action helps users to operate Stairlifts in most convenient manner. *It is upgraded with Fold-up seat and footrest which ensures comfortable seating techniques. *Lockable isolation switch- This switch is used for de-energising service and maintenance in electrical appliances and circuit. *Swivel seat for top and bottom landings- These seats offer a comfort zone and provides top, bottom landings in most extravagant manner. *Comfortable armrests- This feature ensures a convenient ease for oneís arm so that it do not jerk oneís arm. *Indoor Stairlifts are quiet, smooth and equipped with stable operations in most advanced form. *Safety sensors- Safety sensors are really helpful to detect intrusion of figures, arms, movement of legs etc so that Stairlifts work efficiently. *To ensure security and safety, they are upgraded with safety belts and remote control which allows a safe ride in your residence. Factors to consider before Purchasing Stairlifts For choosing best residential Indoor Stairlifts, there are various factors which should be taken under consideration in order to make a right choice. If you want a commodious Stairlifts at your residence then choose those Stairlifts which are unique in style, size, and shape and offer a great warranty option with it. Now, Acorn is offering such outstanding Indoor Stairlifts which are well equipped in various features at affordable prices. Superglide Indoor 120 offers a framework for this new generation in most accountable form. To extricate your troubles, choose those Stairlifts which provides a comfort zone in most flexible form and provides a platform of luxurious living with no obstructions.

Vin Grace is a certified dealer of wheelchairs, stair lifts, wheelchair lifts, evacuation chairs, ramps, home elevators and other mobility products, who works on improvement of oneís lifestyle in most acceded form. It has a reputable name and recognised image that help many disables in most prevalent manner. It works with various organizations like Architecture, Therapist, Government and NGOs to sprint a level of quality and services in most acknowledging manner. Vin grace deals with new and modern technical assistance which helps to build up relationship in most improvised manner. More information can be found at

Acorn Stairlifts

Article Source:

ArticleRich.com

Posted in Disability

Friday, March 20, 2009

New Jersey is considering a state-wide ban on Brazilian waxes, the removal of hair from the bikini area.

Although genital waxing has never really been allowed in the state, the New Jersey Board of Cosmetology and Hairstyling plans to propose a ban with more specific legal wording, in response to two women who reported being injured during a wax. The board will consider the proposal at their next meeting on April 14.

If the measure passes, New Jersey may become the only US state to ban the practice outright.

Although millions of Americans engage in bikini waxes, which generally cost between $50 and $60 per session, the practice comes with risks. Skin care experts say the hot wax can irritate delicate skin in the bikini area, and result in infections, ingrown hairs and rashes.

Waxing on the face, neck, abdomen, legs and arms would continue to be permitted in the state under the proposed ban. Although New Jersey statutes have always banned bikini waxing, the laws were unclear and seldom enforced.

As a result, many salons from around the state have offered bikini waxing for years. Many salon owners spoke out against the proposed ban, which they said would severely damage their business.

“I really don’t know if the state can stop it at this point,” said Valentia Chistova, owner of the Monmouth County salon Brazil. “I know a lot of women who are really hooked.”

 This story has updates See New Jersey backpedals on proposed bikini waxing ban 
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The History Of The Meerschaum Pipes

by

Penny Palmer

Tobacco pipes have been used for centuries as a way to enjoy the flavors, feelings, and aromas involved with the burning of the tobacco leaf. From colonial days to the present, this pipe has brought much pleasure to thousands of traditional tobacco smokers.

First off, we should discuss just what a Meerschaum Pipe is. It is, essentially, a smoking pipe made out of meerschaum. This mineral is also known as sepiolite, a soft white mineral that hardens when it is exposed to heat. Meerschaum is the German word for “sea foam,” reflecting the minerals white fluffy qualities. Because of its porous qualities, the mineral is prized as one of the best materials for tobacco smoking and pipe production. It works so well as pipe material for two reasons: First, it draws the moisture from the smoke into the pipe so that no condensation causes problems inside the smoking pipe. Secondly, it also draws the tar, a sticky dark residue left behind when the leaves are burned. Over time, this tar gives the mineral a brownish hue that deepens the more the pipe is used.

[youtube]http://www.youtube.com/watch?v=8HE9OQ4FnkQ[/youtube]

Meerschaum pipes begin their life as a pipe buried deep in the earth, about two hundred to three hundred feet down. From these deposits, the mineral is hand mined and taken to be prepared for carving. The Eskisehir Region in Turkey is known all over the world for their amazing meerschaum that produces beautiful pipes. The African coast is also well known for their production of the mineral; however, the African-mined meerschaum is of lesser quality than those mined from Turkey.

The very first meerschaum pipe was believed to have been carved around two hundred to three hundred years ago. It was built by a man named Kovacs, a shoemaker in Budapest. The first recorded use of the pipe was in 1723, at a time when tobacco smoking and the social implications were just beginning to form in the upper societies of the day. Today, these meerschaum pipes are works of art that are highly valued and prized by collectors, museums, and individuals alike.

To remember the history and the value behind these special pipes, a Meerschaum Festival is held every year in many cities around the globe. These festivals provide many supplies, pipes, workshops, and social events for meerschaum enthusiasts around the globe. Perhaps the most famous festival is that which is held in the Eskisehir, bringing famous artisans and tobaccos from around the country.

For centuries, Meerschaum Pipes have been beloved and appreciated by thousands if not millions of tobacco smokers around the world. The pipe becomes like an old friend, growing older and more beautiful like the user, bringing many pleasant memories with it.

The Tobacco Barn, since 1929, has been proudly serving the needs of cigar and pipe smokers, and serving the online community since 2003. If you are looking for

smoking pipes

or

lighter fluid

, please visit tobacco-barn.com.

Article Source:

The History Of The Meerschaum Pipes

Posted in Pipes

Sunday, June 28, 2020

Last month, a study conducted by archæologist Dr. Naomi Martisius and other researchers concluded Neanderthals living in Europe tens of thousands of years ago were more sophisticated than previously thought. The now-extinct species used to carefully select bones from a particular animal species to manufacture their bone tools, the research showed. The research was published on May 8 in Nature’s Scientific Reports journal.

Dr Martisius and her team used five bone tools discovered from Neanderthals’ sites in southwest France for this research. Four of these bone tools were found in a site called Abri Peyrony and the other one was from Pech-de-l’Azé I. These tools were just a few centimetres in size and were about 50 thousand years old, Dr Martisius told Wikinews. Microscopy analysis of these bone tools called lissoirs (smoothers) suggested Neanderthals used these tools for working animal skin to leathers.

The study stated the fauna of the sites were primarily medium-sized ungulates such as reindeer, in one layer nearly 90%. Despite the overabundance of medium-sized ungulates, Neanderthals used ribs of large bovids for making lissoirs. Dr Martisius told Wikinews this was likely due to the physical characteristics of the bovid ribs, which were “thicker” and “stronger” as compared to the “thin and flimsy ribs” of reindeers. In order to check the origins of the bone tools, the researchers used a technology called non-destructive Zooarchæology by Mass Spectrometry (ZooMS).

Instead of damaging the bone artefacts in order to discover its origins, the researchers collected collagen from the plastic containers in which these artefacts were kept. Collagen is a type of protein. These bone artefacts were kept in plastic containers: some were kept for about five years, some for just a few months. During this time, the collagen proteins from bone tools were stuck to the walls of its plastic containers. The collagen samples collected from the walls of the containers are broken into smaller molecules called peptides by using a chemical enzyme called trypsin.

After the trypsin has broken collagen fibres into peptides, it is analysed using a technology called Matrix-assisted laser desorption/ionization (MALDI) Time-of-Flight mass spectrometer (ToF MS). The assisting matrix is a coloured compound. The acidic peptide is combined with the matrix, vapourised, and peptides are released. Some of them are positively-charged particles which travel across a vacuum tube in an electric field. Depending on the weight of the peptides, these molecules reach the end of the vacuum tube at different instances of time, forming a spectrum. These graphs are like unique fingerprints of a species: they are different for different species of animals. Looking at the database of such graphs, taxonomic identifications of the collagen proteins came be made.

All four bone tools from Abri Peyrony gave positive results and showed that the bones were made from large bovids, even though reindeer were more abundant during that time. One of the advantages of using bovid ribs over reindeer’s thin ribs was the bovid ribs would be more resistant to breaking during flexion, Dr Martisius said.

Dr Martisius said such non-destructive ZooMS analysis was previously conducted, but for tools no older than a few centuries. She said such an analysis had never been previously conducted for artefacts so ancient.

Wikinews caught up with Dr Martisius to discuss this research in-depth.

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Sunday, January 2, 2011

A ban on smoking in public places has gone into force in Spain today. Bars, restaurants, and nightclubs will now be smoke-free across the country.

The Spanish government had introduced voluntary regulations on smoking in 2006 which allowed for venues to ban smoking, but few chose to do so. The 2006 law also banned smoking at workplaces.

Spain now joins Ireland, the United Kingdom, France, and Italy in banning smoking in enclosed public places.

Leire Pajin, the Spanish health minister, said the law marked “a decisive step in the defence of the health of the Spanish people”, but some industry representatives have expressed concern that business will go down following the ban.

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byadmin

When you are trying to sleep on a hot summer night, and you keep waking up with night sweats you may consider buying a mattress that will keep you cool at night. There are several types of mattresses that will help cool you at night, and they work in different ways. Here are a few types to look at next time you are in a mattress store in Baton Rouge or your area. Consider these if it is time to replace your old mattress.

Air-Cooled

An air-cooled mattress is a memory foam mattress that uses air flow in the mattress to keep you cool. Traditional memory foam mattresses do not allow much airflow and tend to retain heat. This is because they are designed to use your body heat to contour to your body. In an air-cooled mattress it still uses your body heat to form around you, but then it allows the heat to dissipate.

Traditional Innerspring

While most people tend to opt for memory foam or added padding on their mattresses, this extra padding adds heat retention to the mattress. Traditional innerspring mattresses do not have this problem and dissipate heat much better that foam or pillow top mattress would. Since you do not sink into an innerspring as much as you do the others, there is also less exposed surface area to expose and retain heat.

Plant-Based Memory Foam

Plant based memory foam, unlike its polyurethane counterpart, does not retain as much heat. These mattresses allow the heat and moisture to escape from the mattress and keep you cool while you sleep.

These are just a few of the mattress types that will keep you cool. If you are not ready to replace your mattress yet, you could try another method such as bamboo sheets, which can help keep you cool while you sleep as well.

If you are looking for a mattress store in Baton Rouge, then visit Mattress Direct. You can find out more on their website at website.

Posted in Music Chart

Sunday, May 21, 2006

Three days after the Internet release of the free content 3D short Elephants Dream (see Wikinews coverage), we exchanged e-mails with Ton Roosendaal about the reaction to the film, open source filmmaking, and the changes to Blender that resulted from the production. Ton Roosendaal is the lead developer of the Blender 3D rendering and modelling software that was used for the movie. He is also the chairman of the Blender Foundation, a non-profit organization which was formed in support of the software and projects like Elephants Dream.

How much money did the Blender Foundation spend on producing the movie? Has the money been fully recouped by DVD orders and donations?

We still have to finish the final bookkeeping for this project. It has been executed in co-production with the Netherlands Media Art Institute, and we each had our own internal budgeting for the project. When you exclude expenses of pre-production and producer personnel, the total budget was about 120,000 €, of which we covered half. Our contribution was roughly covered half by the DVD sales, and half by European Union support (http://www.uni-verse.org consortium).

One of the most common criticisms of CGI films is focus on technology over content. For instance, Final Fantasy: The Spirits Within flopped with audiences, in spite of being an undisputed technical milestone. I’ve seen many reviews that criticized the plot of “Elephants Dream” as too bizarre or confusing. In retrospect, are you happy with the story development process?

Haha, I knew the story and plot would get a mixed acclaim. There’s a couple of reasons I’d like to mention for it.

First of all; the criticism resembles how people witness Blender itself, too. Many people expect that Free Software is an easy accessible mass audience product. We get a lot of complaints by non-artists that they can’t get into the software easily, whilst the complexity of commercial products like Maya or Houdini is perceived as a confirmation of its “quality”. Apparently an Open Movie created similar expectations with the audience.

Luckily we also got many positive reviews of the artistic result of the movie. It is quite abstract, but definitely has many layers of information, inspiring many of the viewers to see relevant real life messages hidden here.

For this project we’ve teamed up with the Netherlands Media Art Institute, internationally renowned as a resource for video art. So for Elephants Dream, we’ve had the luxury to challenge ourselves to create real independent artistic content as well. The artists had a lot of freedom from the start; they were responsible for the concept, story and creative development of the entire movie. This has resulted in a lot of quite personal choices, based on what the artists liked to do themselves. I really cherish such an approach, it has resulted in a very motivated team working crazy hours the last months to get it all realized.

But, most importantly; the main target of our project was not only to create a 3D movie short, but to experiment with ways to improve the efficiency and quality of open source development. On this aspect only, this project was just a huge success, and the main reason for our sponsors (the DVD pre-sale) to support it. I know they might have liked a cartoonish funny movie with furry animals better, but for that you get already pretty well served by the bigger 3D animation studios. 🙂

I’m the first to admit that – looking back especially – certain aspects worked out quite weakly; there’s loose ends and questionable decisions, especially in story development and continuity. That’s just the risk of doing experiments, and nothing I regret really. The five artists from our user community who were invited to make the movie were young people with no professional background in filmmaking. Their personal incentive to participate in this project was also to learn from it, and to create a good portfolio for their future career. I’ve witnessed them grow in competence in the past year enormously, something I’m incredibly proud of.

On the technical level, the only major criticism I’ve seen of “Elephants Dream” is the character animation, especially in the opening scene — many reviewers felt that the movements seemed a bit unnatural. Do you agree with these criticisms? If so, what do you think can be done to improve on that level?

Yeah, the challenge the artists set themselves – to use quite realistic personages – is also something that easily works against you. In many animation movies they introduce characters in the beginning in a way you get used to their specific characteristic movements, so you accept a certain level of non-realism easily. (Check the weird walk cycles in The Incredibles for example). Another aspect is that we’ve started work on the first scenes, and ended with the last scenes. I can clearly see the animation quality increase, and that whilst the ending scenes were done in much less time due to time constraints.

We also didn’t schedule to do 9.5 minutes of animation either…. Originally it was more like 6. But, it’s always easier to look back to define the right decisions, eh? 🙂

I’m very happy with the reviews we got so far; luckily the movie was perceived as a professional quality product, and reviewed based on comparisons with what the big studios come up with. Even when we couldn’t satisfy all these quality demands, it has luckily not been branded as a pathetic presumptuous attempt by amateurs!

Do you think there is hope for a full-length open movie project in the near future? Would the Blender Foundation be interested in such a project, or do you intend to continue focusing mainly on shorts?

I’d like to wait a little while with defining what a next project would look like. Given the constraints of “organizing projects to improve open source development”, we might have not much choice either. It would probably mean to work with a new team each time, so most likely be based on shorts only. On the other hand, there’s also clear signals that this approach works well, and creates excitement and involvement of a lot of people, also from producers and sponsors. That might enable us to set up a next project based on larger targets. For a full-length feature film however, we should involve a sufficient amount of experienced film makers as well, and/or invite the first team to participate again. That would put a lot of pressure on the required budget…. You can’t do that based on a 1000 DVD pre-sale target. Would more be like 20,000 or so…. 🙂

How did the process of making the movie feed back into the development of Blender? Are there major technical changes that were made only or primarily because of the film?

Already during the pre-production phase the artists have defined the key targets for Blender development. This then was coordinated with the online development community too. I’ve done the most crucial (re-)development mostly myself, though. Especially on the character animation tools, on the rendering pipeline and compositing tools.

It is especially the latter I’m most satisfied with. In 3D movie production the compositing stage creates a giant content bottleneck. By transparently integrating this in our render-pipeline, a very efficient workflow has been achieved. And, not to forget, Blender now also offers the first production-level open source compositor on the market!

The current summary you can find in our work-in-progress release notes.

What are the key technical features in Blender you want to add or improve for future movie projects?

Depends on what the movie is about! There’s always hundreds of features you can work on. However, we’ll have to work on that anyway, movie project or not. There’s a lot of professionals using Blender now, and they can’t wait for the Blender Foundation to do movies! Look at this studio for example:http://www.plumiferos.com/

I read that at least one proprietary software package, Reaktor, was used for the sound effects. Is this because no equivalent free software solution exists yet? Will future projects have a “free software only” policy?

We’ve limited the “Open Source tools” requirement to our own Studio Orange only. That was what we could keep in control at least, and I can tell you it was not always easy even… 🙂

For sound and music we’ve decided from the beginning to seek an external sponsor. We have chosen to work with the best quality studio and composer we could find, preferably using open source, but not as a prerequisite.

My own competence is solely within the CG [computer graphics, Ed.] side of movie making. When it comes to music editing, or video encoding and DVD authoring, I could only decide to choose to work with external parties with proven competences in that area. I have to be practical in projects like this, especially to ensure it will be realized.

Hopefully, now we’ve got so much attention world wide, we can involve more non-CG open source next time, too. I will definitely strive for the maximum here, but it will fully depend on the amount of professional support we can get.

Blender itself was originally closed source freeware, until it was “liberated” through a fundraising campaign. If you could choose one proprietary application to “set free” where such a goal could be realistically achieved, which one would it be?

Well, the “realistically achieved” demand makes it quite difficult. 🙂 Looking back at similar cases, like Mozilla and OpenOffice.org, it was always very circumstantial. It just happens sometimes, you can’t organize something like this to happen in advance. The only common denominator is “a company in troubles”… so, who’s in trouble now?

What is your personal favorite computer-animated full-length film?

Uuuh… that differs every week! Probably Ice Age (the first one). Mostly because they didn’t overdo showcasing 3D technology so much, but created truly adorable characters and great funny gags.

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